package character.actor;

import java.awt.Point;

import Math.Vector2D;

public abstract class Actor {
	
	protected Point coordinates;
	protected float acceleration;
	protected Vector2D direction;
	protected int topSpeed;
	
	public void setCoordinates(Point coordinates) {
		this.coordinates = coordinates;
	}
	
	public Point getCoordinates() {
		return coordinates;
	}
	
	public void setAcceleration(float acceleration) {
		this.acceleration = acceleration;
	}
	
	public float getAcceleration() {
		return acceleration;
	}

	public void setDirection(Vector2D direction) {
		this.direction = direction;
	}

	public Vector2D getDirection() {
		return direction;
	}
	
	
}
